The basic reasons why card players enjoy a 13 card rummy game are the simplicity and challenges involved. The game comes with an uncomplicated set of rules, but can get really exciting and interesting. These factors make rummy one of the most loved card games among card enthusiasts and new learners.
A rummy game can be played with just 2 players. The 13 card game is a draw-and-discard fun game where the payers need to arrange the cards in their hands in valid sets and sequences.
The game is usually played with one or more decks of playing cards, depending upon the total number of players. The 13 card version of rummy is also known as 13 Card Points Rummy.
The Challenges that Make a 13 Card Rummy Game Enjoyable:
- Observe your Opponent closely: One of the most engrossing challenges of playing rummy cards is to keenly observe the cards the opponent is discarding as well as keeping. The cards your opponent is discarding indicate the suit or the consecutive cards that they do not have in their hand. Similarly, it is most likely that the cards that your opponent is keeping after drawing them from the open deck, i.e. the pile of discarded cards that you can see, indicate the suit or the consecutive cards that they do have in their hand.
- Analyze and Decide: The second-most challenging part about playing card games such as rummy is to deduce and infer facts about the opponent’s hand from the abovementioned observations.
- Make 2 Sequences: Another big and enjoyable challenge in a Rummy Patti game is to make a pure sequence as early as possible. It is best for you if it is quickly followed by another pure or impure sequence. However, one pure sequence must be formed without much delay. This ensures that you end up with a low sum of points even if your opponent suddenly declares the game. Your second sequence can be an impure one that you can form with the use of a Joker.
Examples of Pure Sequence:
(a) 3 of Spades, 4 of Spades, 5 of Spades make a pure sequence.
(b) Ace of Hearts, 2 of Hearts, 3 of Hearts, and 4 of Hearts make a pure sequence.
(c) 10 of Clubs, Jack of Clubs, Queen of Clubs, and King of Clubs make a pure sequence that should be shown by you quickly as it will let you get rid of 40 points (each of these cards bearing 10 points each)!
(d) Jack of Diamonds, Queen of Diamonds, King of Diamonds, and Ace of Diamonds make a pure sequence that will again let you get rid of as many as 40 points at one go!
Examples of Impure Sequences with Good Use of Joker/s:
(a) 8 of Spades, 9 of Spades, Wild Joker (used as 10 of Spades) make an impure sequence that lets you get rid of 27 points.
(b) 10 of Hearts, Wild Joker, Queen of Hearts, and Printer Joker make an impure sequence. (Wild Joker acting as Jack of Hearts and Printed Joker acting as King of Hearts) This sequence lets you get rid of 40 points with good usages of Joker/s.
The above-mentioned interesting, engrossing, and exciting challenges, which at the same time are quite simple ones, make Indian Rummy an enjoyable one that is loved by most players.